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Plasma Texture Tutorial

This is a continuation of the Cloud and Noise Texure Tutorial.

We had a grey texture by default. Let's change it for more eye-catching and explosive gradients.

plasma

Change Color Cycle Gradient

H S V bars Explanation
HSV I advise you to use the H S V sliders, it's more graphical. H is HUE, the hue. S is the SATURATION in color. A saturation at 0 (bottom) is always white. The V (VALUE) is more or less dark. At the bottom it is therefore absolute black. If your Value is 0, the saturation is useless. Hue allows you to change the color along the rainbow. The bar ends and starts with red.

Later, the programs will visualize this as a color circle, which is more meaningful. But at that time, we had some colors for the interface. Please note that the PyDPainter interface is not affected by your change of colors in the Palette. This is a luxury, it was not the case on a real Amiga.

palette

Let's use this texture to fill shapes and have fun!

Do you want to make suns and plasma?

filltype filltype2

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Tutorial written by Stephane Anquetil

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