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I have been making progress on a few things in the PyDPainter project:
I was able to get parts of PyDPainter to run on the web. Here is a screenshot of it running it in a web browser:
As you can see, the mouse pointer has a weird green block around it. Also, bringing up any requester freezes the program, so you can't load and save files for example. It's a start though, and I think it can get full functionality with some more work on it.
I've crossed off some things from my list in my last update:
The big things left are to allow for saving of animations now. I am contemplating whether to write my own animated GIF saver which probably will take a while and won't be very efficient or to use ImageMagik's animated GIF conversion. That would introduce another dependency which I don't really want to do.
I probably have to write an interface to deal with multiple palettes per animation, so I guess I have to add that to the list, too:
I am still on track to get version 2.0.0 out in early January. There will be no animbrush or move requestor functionality, but just basic animation capabilities. Other features to come later.